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Early technical draft (Feb 2026)

Kept for reference. Where it disagrees with the main chapters, the main chapters are current.

Ability System — Full Specification

Abilities define the tactical identity of both sprites and players. They introduce elemental interactions, status effects, burst windows, defensive counters, and strategic decision‑making.


1. Ability Categories

1.1 Attack Abilities

Deal direct damage.
Examples: strikes, elemental blasts, multi‑hit attacks.

1.2 Defense Abilities

Reduce incoming damage or block attacks.
Examples: shields, barriers, evasive moves.

1.3 Elemental Abilities

Interact with guild elements.
Examples: burn, soak, root, overload.

1.4 Status Abilities

Apply buffs or debuffs.
Examples: poison, regen, haste, weaken.

1.5 Ultimate Abilities

High‑impact, limited‑use abilities.
Triggered by D20 rolls or cooldown milestones.


2. Ability Structure

Each ability has:

  • Name
  • Type
  • Element (optional)
  • Activation Cost
  • Dice Requirement
  • Effect
  • Cooldown
  • Rank Requirement (for guild abilities)

3. Ability Activation

3.1 Standard Activation

Roll a D8:

  • 1–3 → Fail
  • 4–7 → Success
  • 8 → Enhanced success

3.2 Cooldowns

Cooldowns measured in turns:

  • Minor abilities: 1–2 turns
  • Major abilities: 3–4 turns
  • Ultimates: 5+ turns or special trigger

3.3 Conditional Abilities

Some abilities require:

  • Low HP
  • Elemental advantage
  • Status effect present
  • Sprite-only or player-only state

4. Elemental Interactions

Each element has strengths and weaknesses:

  • Fire beats Nature
  • Nature beats Energy
  • Energy beats Water
  • Water beats Fire

Elemental abilities may:

  • Increase damage
  • Apply special effects
  • Reduce cooldowns
  • Trigger bonus dice

5. Ultimate Abilities

Ultimates are rare, powerful, and battle‑defining.

Triggered by:

  • D20 roll
  • Charge meter
  • Rank 3 guild bonuses
  • Special conditions

Ultimates often include:

  • Multi‑dice rolls
  • Multi‑target effects
  • Guaranteed crits
  • Status resets

6. Ability Growth

Sprites unlock new abilities through:

  • Leveling
  • Evolution
  • Guild rank
  • Special quests

Players unlock abilities through:

  • Class progression
  • Guild rank
  • Accessories