Early technical draft (Feb 2026)
Kept for reference. Where it disagrees with the main chapters, the main chapters are current.
Fifth Root: Events System¶
Guild events, tournaments, and raids documentation.
Event Types Overview¶
Fifth Root features three main types of events that drive guild interaction and competition:
- Guardian Tournaments - Organized by Level 2 players
- Guild Raids - Guild-wide coordinated attacks
- Council Cross-Guild Tournaments - Prestigious inter-guild events
Guardian Tournaments¶
Organized and run by Level 2 Guardian players.
Tournament Structure¶
Format: Single-elimination bracket
Tournament Setup - Guardians can propose tournaments anytime - Set entry requirements (level, guild, etc.) - Choose guild-only or inter-guild - Determine prize pool and rules - Set tournament time
Bracket Size - 4 participants (quickest: 2 rounds) - 8 participants (standard: 3 rounds) - 16 participants (large: 4 rounds) - 32 participants (epic: 5 rounds)
Tournament Rules (Customizable)¶
- Level Restrictions: Young only, or open to all
- Sprite Rules: With sprite, without sprite, or choice
- Item Usage: Allowed or banned
- Healing Items: Between rounds allowed/disallowed
Tournament Progression¶
- Registration Phase (2-24 hours)
- Players register for tournament
- Entry fee paid (optional, goes to prize pool)
-
Organizer can modify bracket up until start
-
Tournament Start
- Bracket revealed to all participants
- First round matchups begin
-
Matches happen sequentially or parallel
-
Battle System
- Single 1v1 battle per matchup
- Winner advances, loser eliminated
- Best of 3 matches available (optional)
-
Matches conducted in real-time or async
-
Tournament End
- Champion crowned
- Results recorded permanently
- NFT badges given to top 3
Tournament Rewards¶
| Placement | XP | Aether | Items |
|---|---|---|---|
| 1st Place | 1000 XP | 500 Aether | Rare Seed |
| 2nd Place | 500 XP | 250 Aether | Uncommon Seed |
| 3rd Place | 250 XP | 100 Aether | Healing Potion |
| Participation | 50 XP | 25 Aether | — |
Tournament Cosmetics¶
Badges for Top Finishers - Gold badge for 1st place - Silver badge for 2nd place - Bronze badge for 3rd place - Tournament participation badge - Badges display in player profile
Special Titles - "[Tournament Name] Champion" - Title displayed on character - Persists until next tournament (unless retained)
Guild Raids¶
Large-scale guild vs. guild warfare events.
Raid Initiation Process¶
- Proposal Phase
- Guardian or Council member proposes raid
- Guild members receive notification
-
Detailed raid proposal shown
-
Voting Phase (24 hours)
- All guild members vote (yes/no)
- Requires 60% approval to proceed
-
Council can override vote
-
Challenge Phase
- Target guild is notified 24 hours before raid
- They can prepare defenses
-
Defenders can organize counter-strategies
-
Raid Window
- Organizer sets raid time (must be 48+ hours in future)
- Raid duration: 1 hour active window
- Can be extended if guilds agree
- Real-time multiplayer event
Raid Mechanics¶
Format: Capture the Flag
Objective: - Attackers must reach enemy guild gate and capture flag - Defenders must prevent flag capture for 1 hour - Multiple rounds of 1v1 battles
Battle System - Attackers and defenders queue for battles - 1v1 matchups determined by queue order - Each win/loss affects gate health - Gate health visible to both teams in real-time
Gate Health System - Starts at 100 HP (full health) - Decreases by 10 HP per attacker victory - Each defender victory prevents 10 HP damage - Reaches 0 HP = flag captured = attackers win - Lasts 1 hour = defenders win
Raid Timeline Example¶
Day 1: Raid proposed, voting starts
Day 2: Voting ends, if passed, challenge sent
Day 2 (late): Target guild prepares defenses
Day 3: Raid begins
T+0:00: Raid window opens, first battles queue
T+0:15: Multiple battles happening in parallel
T+0:30: Gate health at 50%
T+0:45: Defenders mounting comeback
T+1:00: Raid window closes
Result: Defenders held strong, raid fails
Raid Outcomes¶
If Attackers Win¶
Conditions - Gate health reaches 0 HP - Flag is successfully captured - Happens before 1-hour window closes
Rewards for Attackers - Each participant: 500 XP - Guild treasury: +500 Aether (from raid loot) - Guild reputation: +200 points - "Raid Victors" badge
Impact on Defenders - All market inventory stolen by attackers - Must rebuild market (takes time) - Guild morale impact - Option to launch counter-raid immediately
Loot Distribution - All attacker-guild members split stolen goods - Organizer gets 20% bonus share - Distributed at end of raid - Automated loot distribution system
If Defenders Win¶
Conditions - 1-hour window closes with gate still active - Gate health above 0 HP - OR attackers run out of defenders
Rewards for Defenders - Each participant: 300 XP - Guild treasury: +300 Aether - Guild reputation: +300 points (higher than attackers) - "Gate Guardians" badge
Gate Reinforcement - Gate gets temporary buff: +50% defense for 7 days - Next raid against them is harder - Stacks with multiple successful defenses
Impact on Attackers - Raid fails, return with nothing - Organizer loses prestige - Can attempt counter-raid or revenge raid
Council Cross-Guild Tournaments¶
Prestigious inter-guild championship events.
Tournament Format¶
Structure: Open to all guilds
Bracket System - Seeding based on player rankings - Multiple brackets by level: - Young bracket (Level 1 players) - Guardian bracket (Level 2 players) - Council bracket (Level 3 players)
Tournament Size - Each bracket: 8-32 players - Single-elimination per bracket - Grand Finals: Winner from each bracket competes - Final Four: Top 2 from Young & Guardian, Council winner
Prestige and Ranking¶
Players are ranked by: - Battle win rate - Tournament placements - Guild reputation - Raid victories - Event participation
Ranking Tiers - Bronze (0-100 rating) - Silver (100-250 rating) - Gold (250-400 rating) - Platinum (400-600 rating) - Diamond (600+ rating)
Council Tournament Rewards¶
1st Place (Champion) - 5000 XP - 2000 Aether - Legendary Sprite Egg (guaranteed rare hatch) - Special Council-designed ability card (unique NFT) - Title: "Champion of the Fifth Root" - Permanent guild status boost
2nd Place - 3000 XP - 1000 Aether - Rare Sprite Egg - Special cosmetic items
3rd Place - 2000 XP - 750 Aether - Uncommon Sprite Egg - Special cosmetic items
4th Place - 1500 XP - 500 Aether - Uncommon Sprite Egg
All Participants - 500 XP base - 100 Aether - Participation badge - Tournament cosmetics
Championship Cosmetics¶
Champion Cosmetics - Golden champion armor - Golden aura effect - "Champion" title (can display) - Legendary sprite egg (guaranteed high-rarity hatch) - Special ability card NFT (one-of-a-kind)
Permanent Benefits - Champions get small XP multiplier (1.1x) for 1 month - Can organize tournament at will - Special market items available to champion
Special Events¶
Limited-time seasonal and special events.
Seasonal Events¶
Spring Blossom Festival (March) - Nature guild celebration - Plant and hatch special flower-themed sprites - Bonus XP for sprite care (+50%) - Limited edition seeds available - 2-week duration
Summer Solstice Challenge (June) - Energy guild event - Double XP weekend - Speed-based tournaments - Limited edition light-themed cosmetics - 2-week duration
Autumn Fire Trials (September) - Fire guild competition - Raid tournaments (guilds raid guilds) - Bonus raid XP (+100%) - Limited edition fire-themed items - 2-week duration
Winter Frost Games (December) - Water guild tournament - Healing/support tournaments - Bonus healing item effectiveness (+25%) - Limited edition ice-themed cosmetics - 2-week duration
Limited-Time Events¶
Rare Seed Hunt - Hidden seeds scattered in territories - Players must explore to find - Rare hatch types guaranteed - Duration: 5 days - Reward: First finder gets rare item
Boss Raid - Super-powered enemy appears - Guilds cooperate to defeat - Requires coordinated efforts - Victory grants guild-wide bonuses - Duration: 1 week
XP Boost Weekend - 2x XP for all activities - Double rewards for battles - Extra sprite care progression - Usually announced Friday-Sunday - Duration: 72 hours
Event Participation¶
Event Join - Simple opt-in system - No prerequisites (usually open to all) - Can join/leave any time - Rewards accumulate
Event Tracking - Real-time leaderboards - Individual and guild standings - Progress toward milestones - Broadcast announcements
Event Calendar¶
Perpetual Schedule
Weekly:
- Guardian Tournaments (ongoing, organizer-initiated)
- Daily quests and challenges
- Raid windows (guild-initiated)
Monthly:
- Council Cross-Guild Tournament (1st Sunday of month)
- Guild Leaderboard reset
Seasonal:
- Spring Blossom Festival (March)
- Summer Solstice Challenge (June)
- Autumn Fire Trials (September)
- Winter Frost Games (December)
Special:
- Boss Raid events (announced)
- Rare seed hunts (varies)
- XP boost weekends (varies)
Event Rewards Summary¶
| Event | 1st Place | 2nd Place | 3rd Place | Participation |
|---|---|---|---|---|
| Guardian Tournament | 1000 XP + Rare Seed | 500 XP + Uncommon | 250 XP + Potion | 50 XP |
| Guild Raid (Win) | 500 XP + Loot | — | — | — |
| Council Tournament | 5000 XP + Legend Item | 3000 XP + Rare Item | 2000 XP + Uncommon | 500 XP |
| Seasonal Events | Varies (2000+ XP) | Varies | Varies | 100-500 XP |
Community Impact¶
Guild Rankings¶
Guilds are ranked by: - Total raid victories - Tournament placings - Member participation - Guild reputation points - Territory control duration
Individual Rankings¶
Players are ranked by: - Total XP (cumulative) - Battle win rate - Tournament placements - Raid participation - Event achievements
Leaderboards¶
- Global Leaderboard - Top 100 players by XP
- Guild Leaderboards - Top players per guild
- Battle Win Rate - Competitive PvP ranking
- Raid Victories - Most successful raid leaders
- Event Champions - Tournament history
Events drive community engagement, create opportunities for glory and rewards, and strengthen guild bonds through cooperative and competitive play.