Accessories & Items¶
Equip Rules¶
Every player may equip 3 accessories at a time, regardless of tier. Accessories can be swapped freely between battles but never during one.
| Rule | Detail |
|---|---|
| Slots | 3 for all tiers — Squire, Warrior, and Mage alike |
| Swapping | Free between battles; locked once a battle begins |
| Stacking | Two copies of the same accessory do not stack — the higher bonus applies only |
| Tier locks | Rare accessories require Warrior tier; Legendary requires Mage tier |
| Trading | Common/Uncommon trade freely. Rare+ are NFTs (see 11-cards-and-web3.md) |
| Loss on raid | Accessories are never lost in a Raid — only $ROOT5, XP, and Sprites are at stake |
|
| Tidesear Bracelets | WIS +4; Water abilities deal +8% bonus damage; cleanse minor debuffs | Water Guild market / The Abyssal Sanctum expedition |
Accessories are worn, not consumed. Healing items are consumed, not worn. They do not share slots.
Rarity¶
| Rarity | Border | Source | Tier Required |
|---|---|---|---|
| Common | White | Guild Market, 40–60 $ROOT5 | Squire |
| Uncommon | Green | Side Quests, Sprite drops | Squire |
| Rare | Blue | Tier Quests, Premium Market | Warrior |
| Legendary | Gold holographic | Final Quests, Fifth Root Quest | Mage |
Common Accessories¶
The four starter bands. Every player can afford one early, and each points toward a different build.
| Art | Accessory | Effect | Cost | Worn As |
|---|---|---|---|---|
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Root Band | DEF +3 | 40 $ROOT5 | A woven bark cuff on the forearm |
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Ember Ring | STR +3 | 45 $ROOT5 | A warm copper band on the index finger |
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Tideband | WIS +3 | 45 $ROOT5 | A smooth blue-stone circlet at the temple |
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Volt Brace | AGI +3 | 50 $ROOT5 | A split-metal brace on the ankle |
Uncommon Accessories¶
| Art | Accessory | Effect | Source |
|---|---|---|---|
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Seedagon Charm | SP +10; regenerate 5 SP per turn in battle | The Lost Seedagon side quest |
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Greenhouse Gloves | Seed tending gives +4% extra incubation progress per day | Guild Market / farming milestone |
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Patrol Lantern | Reveals an incoming Raid 1 hour earlier than the standard warning | Patrol Duty milestone (25 patrols) |
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Gloomveil Cloak | +15 HP; immune to the first Stunned effect per battle | Tier Quest rewards |
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Cinderclasp | +8 ATK; burning attacks deal +5 bonus damage | Fire Guild market |
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Stonehide Amulet | +10 DEF; reduces damage from Earth abilities by 5 | Ground Guild market |
Rare Accessories — Guild Sets¶
One per guild, each earned from that guild's Tier Quest. These are the identity pieces.
| Art | Accessory | Guild | Effect | Quest Source |
|---|---|---|---|---|
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Rootweave Armor | Ground | DEF +8, HP +20 | Deep Roots |
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Flameshod Boots | Fire | AGI +5; immune to movement debuffs (Rooted, knockback) | The Ember Forge |
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Tide Sigil | Water | Healing abilities restore +15% more HP | Tidal Memory |
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Storm Crown | Energy | Energy-element abilities cost −15 SP | The Signal |
Rare Accessories — Universal¶
| Art | Accessory | Effect | Source |
|---|---|---|---|
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Aether Stone Pendant | WIS +5; Aether abilities cost −10 SP | Final Quest 1 — The Deep Root |
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Mageweave Cloak | DEF +5, WIS +4 | Final Quest 2 — The Counsel of Ancients |
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Fourfold Band | +2 to all stats; +10% XP from cross-guild sparring | Rival Guild Tier Quest |
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Counter Wrap | Counter Threshold reduced by 2 (see 15-root-and-rooth-combat.md) | Trial of the Gate |
Legendary¶
| Art | Accessory | Effect | Source |
|---|---|---|---|
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Fifth Root Token | All stats +3; Aether abilities unlock one tier early | The Fifth Root Quest |
Only one Fifth Root Token exists per player who completes the quest. It cannot be traded, sold, or gifted — it is bound to the wallet that earned it.
Healing Items¶
Consumed on your turn in place of an ability. No SP cost. A player may carry up to 5 healing items into a battle.
| Art | Item | Effect | Source | Cost |
|---|---|---|---|---|
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Dewleaf | +15 HP | Farming | 10 $ROOT5 |
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Rootbark Poultice | +30 HP | Forage the Grove, market | 20 $ROOT5 |
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Tidewater Vial | +45 HP | Water quests, market | 35 $ROOT5 |
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Ember Root | +20 HP; removes Burned | Onyx/Obsidia generate these | 30 $ROOT5 |
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Sparksap | +25 HP; removes Stunned | Energy quests | 30 $ROOT5 |
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Seedagon Nectar | +10 HP per turn for 3 turns | Seedagon/Rootagon passive | Not sold |
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Aether Bloom | +60 HP and full Cleanse | Mage-tier quests only | 120 $ROOT5 |
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Bluefire Salve | Removes Bluefire Burn (which normally costs 20 SP to Cleanse) | Fire Guild market | 45 $ROOT5 |
Art production notes — the prompts and style guide used to generate this artwork live in 17-art-production.md, kept separate so this page stays about the game rather than the pipeline.
Accessory Set Bonuses¶
Beyond individual power, certain accessories are thematically linked and, when equipped together, grant Set Bonuses. A set bonus activates when a player wears 2 or 3 accessories from the same set simultaneously.
| Set | Pieces | 2-Piece Bonus | 3-Piece Bonus |
|---|---|---|---|
| Root-Bound | Root Band + Greenhouse Gloves | +5 HP; farm plots yield +2 $ROOT5 per harvest | +10 HP; +1 DEF; farm plots yield +4 $ROOT5 per harvest |
| Guild Protector | Rootweave Armor + Counter Wrap + Patrol Lantern | +1 Counter Threshold; +10% Raid defense | +2 Counter Threshold; +15% Raid defense; reveals incoming Raid 2 hours early |
| Aether Adept | Aether Stone Pendant + Mageweave Cloak | Aether abilities cost −5 additional SP | Aether abilities cost −10 additional SP; WIS +2 |
| Guild Conqueror | Any two Guild-specific Rare accessories (Rootweave Armor, Flameshod Boots, Tide Sigil, Storm Crown) | +2 to the secondary stat of each equipped piece; glowing aura during Gate Battles | (3-piece not possible — only 4 guilds exist and each piece is single-guild) |
Sets cannot be mixed across tiers for the same bonus — a Root Band (Common) combined with Greenhouse Gloves (Uncommon) still activates the Root-Bound set because the set is defined by identity, not rarity.
New Uncommon Accessories¶
| Art | Accessory | Effect | Source |
|---|---|---|---|
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Gustcloak | AGI +4; grants 1 free Dodge attempt per battle (70% success) | Energy Guild market / The Conductive Path expedition |
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Deepwood Talisman | DEF +3; regenerate 3 HP per turn while in a Ground Territory arena | Ground Guild market / The Rootweb Tunnels expedition |
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Barkweave Cloak | DEF +4; +15% resistance to Earth-based abilities | Ground Guild market / The Rootweb Tunnels expedition |
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Aetherweave Bracers | WIS +4; Aether abilities cost −5 SP | Energy Guild market / The Conductive Path expedition |
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Frostbitten Circlet | WIS +4; Water abilities cost −5 SP; immune to the first Frozen status per battle | Ground Guild market / The Frozen Tundra expedition |
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Ember Heart Amulet | STR +5; Fire abilities deal +8% bonus damage | Fire Guild market / The Smoldering Ward expedition |
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Tidesear Bracelets | WIS +4; Water abilities deal +8% bonus damage; cleanse minor debuffs | Water Guild market / The Abyssal Sanctum expedition |
































