Skip to content

Accessories & Items

Equip Rules

Every player may equip 3 accessories at a time, regardless of tier. Accessories can be swapped freely between battles but never during one.

Rule Detail
Slots 3 for all tiers — Squire, Warrior, and Mage alike
Swapping Free between battles; locked once a battle begins
Stacking Two copies of the same accessory do not stack — the higher bonus applies only
Tier locks Rare accessories require Warrior tier; Legendary requires Mage tier
Trading Common/Uncommon trade freely. Rare+ are NFTs (see 11-cards-and-web3.md)
Loss on raid Accessories are never lost in a Raid — only $ROOT5, XP, and Sprites are at stake

| Tidesear Bracelets | Tidesear Bracelets | WIS +4; Water abilities deal +8% bonus damage; cleanse minor debuffs | Water Guild market / The Abyssal Sanctum expedition |

Accessories are worn, not consumed. Healing items are consumed, not worn. They do not share slots.


Rarity

Rarity Border Source Tier Required
Common White Guild Market, 40–60 $ROOT5 Squire
Uncommon Green Side Quests, Sprite drops Squire
Rare Blue Tier Quests, Premium Market Warrior
Legendary Gold holographic Final Quests, Fifth Root Quest Mage

Common Accessories

The four starter bands. Every player can afford one early, and each points toward a different build.

Art Accessory Effect Cost Worn As
Root Band Root Band DEF +3 40 $ROOT5 A woven bark cuff on the forearm
Ember Ring Ember Ring STR +3 45 $ROOT5 A warm copper band on the index finger
Tideband Tideband WIS +3 45 $ROOT5 A smooth blue-stone circlet at the temple
Volt Brace Volt Brace AGI +3 50 $ROOT5 A split-metal brace on the ankle

Uncommon Accessories

Art Accessory Effect Source
Seedagon Charm Seedagon Charm SP +10; regenerate 5 SP per turn in battle The Lost Seedagon side quest
Greenhouse Gloves Greenhouse Gloves Seed tending gives +4% extra incubation progress per day Guild Market / farming milestone
Patrol Lantern Patrol Lantern Reveals an incoming Raid 1 hour earlier than the standard warning Patrol Duty milestone (25 patrols)
Gloomveil Cloak Gloomveil Cloak +15 HP; immune to the first Stunned effect per battle Tier Quest rewards
Cinderclasp Cinderclasp +8 ATK; burning attacks deal +5 bonus damage Fire Guild market
Stonehide Amulet Stonehide Amulet +10 DEF; reduces damage from Earth abilities by 5 Ground Guild market

Rare Accessories — Guild Sets

One per guild, each earned from that guild's Tier Quest. These are the identity pieces.

Art Accessory Guild Effect Quest Source
Rootweave Armor Rootweave Armor Ground DEF +8, HP +20 Deep Roots
Flameshod Boots Flameshod Boots Fire AGI +5; immune to movement debuffs (Rooted, knockback) The Ember Forge
Tide Sigil Tide Sigil Water Healing abilities restore +15% more HP Tidal Memory
Storm Crown Storm Crown Energy Energy-element abilities cost −15 SP The Signal

Rare Accessories — Universal

Art Accessory Effect Source
Aether Stone Pendant Aether Stone Pendant WIS +5; Aether abilities cost −10 SP Final Quest 1 — The Deep Root
Mageweave Cloak Mageweave Cloak DEF +5, WIS +4 Final Quest 2 — The Counsel of Ancients
Fourfold Band Fourfold Band +2 to all stats; +10% XP from cross-guild sparring Rival Guild Tier Quest
Counter Wrap Counter Wrap Counter Threshold reduced by 2 (see 15-root-and-rooth-combat.md) Trial of the Gate

Legendary

Art Accessory Effect Source
Fifth Root Token Fifth Root Token All stats +3; Aether abilities unlock one tier early The Fifth Root Quest

Only one Fifth Root Token exists per player who completes the quest. It cannot be traded, sold, or gifted — it is bound to the wallet that earned it.


Healing Items

Consumed on your turn in place of an ability. No SP cost. A player may carry up to 5 healing items into a battle.

Art Item Effect Source Cost
Dewleaf Dewleaf +15 HP Farming 10 $ROOT5
Rootbark Poultice Rootbark Poultice +30 HP Forage the Grove, market 20 $ROOT5
Tidewater Vial Tidewater Vial +45 HP Water quests, market 35 $ROOT5
Ember Root Ember Root +20 HP; removes Burned Onyx/Obsidia generate these 30 $ROOT5
Sparksap Sparksap +25 HP; removes Stunned Energy quests 30 $ROOT5
Seedagon Nectar Seedagon Nectar +10 HP per turn for 3 turns Seedagon/Rootagon passive Not sold
Aether Bloom Aether Bloom +60 HP and full Cleanse Mage-tier quests only 120 $ROOT5
Bluefire Salve Bluefire Salve Removes Bluefire Burn (which normally costs 20 SP to Cleanse) Fire Guild market 45 $ROOT5

Art production notes — the prompts and style guide used to generate this artwork live in 17-art-production.md, kept separate so this page stays about the game rather than the pipeline.

Accessory Set Bonuses

Beyond individual power, certain accessories are thematically linked and, when equipped together, grant Set Bonuses. A set bonus activates when a player wears 2 or 3 accessories from the same set simultaneously.

Set Pieces 2-Piece Bonus 3-Piece Bonus
Root-Bound Root Band + Greenhouse Gloves +5 HP; farm plots yield +2 $ROOT5 per harvest +10 HP; +1 DEF; farm plots yield +4 $ROOT5 per harvest
Guild Protector Rootweave Armor + Counter Wrap + Patrol Lantern +1 Counter Threshold; +10% Raid defense +2 Counter Threshold; +15% Raid defense; reveals incoming Raid 2 hours early
Aether Adept Aether Stone Pendant + Mageweave Cloak Aether abilities cost −5 additional SP Aether abilities cost −10 additional SP; WIS +2
Guild Conqueror Any two Guild-specific Rare accessories (Rootweave Armor, Flameshod Boots, Tide Sigil, Storm Crown) +2 to the secondary stat of each equipped piece; glowing aura during Gate Battles (3-piece not possible — only 4 guilds exist and each piece is single-guild)

Sets cannot be mixed across tiers for the same bonus — a Root Band (Common) combined with Greenhouse Gloves (Uncommon) still activates the Root-Bound set because the set is defined by identity, not rarity.

New Uncommon Accessories

Art Accessory Effect Source
Gustcloak Gustcloak AGI +4; grants 1 free Dodge attempt per battle (70% success) Energy Guild market / The Conductive Path expedition
Deepwood Talisman Deepwood Talisman DEF +3; regenerate 3 HP per turn while in a Ground Territory arena Ground Guild market / The Rootweb Tunnels expedition
Barkweave Cloak Barkweave Cloak DEF +4; +15% resistance to Earth-based abilities Ground Guild market / The Rootweb Tunnels expedition
Aetherweave Bracers Aetherweave Bracers WIS +4; Aether abilities cost −5 SP Energy Guild market / The Conductive Path expedition
Frostbitten Circlet Frostbitten Circlet WIS +4; Water abilities cost −5 SP; immune to the first Frozen status per battle Ground Guild market / The Frozen Tundra expedition
Ember Heart Amulet Ember Heart Amulet STR +5; Fire abilities deal +8% bonus damage Fire Guild market / The Smoldering Ward expedition
Tidesear Bracelets Tidesear Bracelets WIS +4; Water abilities deal +8% bonus damage; cleanse minor debuffs Water Guild market / The Abyssal Sanctum expedition